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You are here: Home / WHO recognizes ‘gaming disorder’ as a mental health condition, industry fights back

WHO recognizes ‘gaming disorder’ as a mental health condition, industry fights back

by Ron Duwell | June 20, 2018 The World Health Organization (WHO) has followed up on plans to include “gaming disorder” as a mental health condition in the 11th edition of the International Classification of Diseases (ICD-11). The condition falls under “disorders due to addictive behaviors,”and it is already meeting resistance from lobbyist groups within the gaming industry. According to the WHO, “gaming disorder” is defined as “a pattern of gaming behavior (‘digital-gaming’ or ‘video-gaming’) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.” The ICD-11 also instructs doctors how to diagnose the disorder. “The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms… Read full this story

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