Destiny 2 launched exactly six months ago today, though at times it feels more like six years. A bunch has changed since September, and the game has gone through some dramatic highs and lows. (Mostly lows.) Destiny 2’s long, slow crawl toward its possible (hopeful?) redemption is underway. Let’s step back and go over the events of the last six months. Destiny 2 came out on September 6, 2017. Activision notoriously refuses to release actual hard sales numbers for Destiny games, though the company did say in December that D2 generated the second-highest North American revenue of any game in 2017. It sounds like it sold well, though Activision’s CEO acknowledged in February that the game’s players have some issues with it. It also was solidly reviewed, and the base game is sitting in the 80s on all three platforms on Metacritic. The December Curse of Osiris expansion, however, is down in the 50s on console, with a 63 on PC. As flawed as Metacritic is, those two number-ranges do accurately summarize the game’s downward trajectory from September through December. One of the game’s early controversies involved the revamped shader system, which turned out to be annoying for a different… Read full this story
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