Most Sundays on Eurogamer, we dig an interesting article out of our extensive archive that we think you might enjoy reading again or may have missed at the time. In Reality Crumbles, written in April 2012 well before the emergence of either Oculus Rift or Project Morpheus, Damien McFerran looked back at the seemingly failed phenomenon of virtual reality. Little did we know how strongly it would come roaring back. Located on a rather nondescript industrial estate in a suburb of Leicester you’ll find an equally nondescript warehouse unit. Nestled amongst the usual glut of logistics companies and scrap metal merchants, the building in question once housed a firm that was poised to dramatically alter the world of interactive entertainment as we know it, and worked with such illustrious partners as Sega, Atari, Ford and IBM. That company was Virtuality. Founded by a dashing and charismatic PhD graduate by the name of Jonathan D. Waldern, it placed the UK at the vanguard of a virtual reality revolution that captured the imagination of millions before collapsing spectacularly amid unfulfilled promises and public apathy. The genesis of VR begins a few years prior to Virtuality’s birth in its grey and uninspiring industrial… Read full this story
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