TOKYO–Earlier in the show, we brought you a preview of a cryptic but intriguing trailer for Infinite Undiscovery that contained more questions than answers. Fortunately, the very next day we got to sit down with the game’s producer (Kojima-san) and its director (Ogawa-san), as well as several other journalists, to ask all the questions we could think of. The following is a mostly unedited transcript of the conversation that should fill in some of this upcoming RPG’s considerable blanks, including information about the backstory, development team, and meaning of the enigmatic title, Infinite Undiscovery. (Note: The interpreter’s words are in plain text, and the assorted journalists’ questions are in italics. Not all questions were asked by GameSpot staff.) ***Beginning of session*** It’s for the next-generation hardware, the Xbox 360, and it’s a project involving cooperation from tri-Ace and Square Enix. The genre is of an action RPG, and they’ve brought up the action even more than the RPGs that tri-Ace has produced on the PS2 and other systems to date. They built a new engine from the ground up which will enable them to express things that they’ve never been able to before. First, what does Infinite Undiscovery mean? And… Read full this story
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